Designing for One

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Designing for One — Gather
Begin here
01The Basics
02Personality & Style
03How They Spend Their Time
04The People in Their Life
05How They Operate
06Right Now
07How They Give & Receive

Instructions

  1. Player is presented with an option between two seemingly random items or concepts.

  2. Player may not ask questions or seek clarification in any way.

  3. Player makes a selection based on simple preference (whatever that means to the individual player).

  4. There is no correct answer.

  5. Player with most correct answers wins.

  6. Share with your friends to see how you stack up.

Why Bread or Suit?